Mergefaces

Discuss the construction of maps and the tools to create maps for 3D games.
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SimplySerenity
Posts: 23
Joined: Sun Apr 15, 2012 12:03 am

Mergefaces

Post by SimplySerenity »

Am I confused or does mergefaces do exactly what I think? I've got a tesselated floor tile, but everytime I compile all the faces get merged. Anyway I can keep this from happening?

also, what editor do you all use? I really need to get away from worldcraft. As I understand there are better ways of mapping.
metlslime
Posts: 316
Joined: Tue Feb 05, 2008 11:03 pm

Re: Mergefaces

Post by metlslime »

it won't merge them if they differ somehow -- for example different textures, or different texture alignment.

For your floor, perhaps you can make two identical textures and alternate them like a checkerboard. Since no two adjacent tiles share the same texture, they won't be merged.

I won't ask why you want this in the first place.
goldenboy
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Re: Mergefaces

Post by goldenboy »

Worldcraft is fine for classic Quake mapping and if everybody else around you is also using Worldcraft.
SimplySerenity
Posts: 23
Joined: Sun Apr 15, 2012 12:03 am

Re: Mergefaces

Post by SimplySerenity »

Thanks melt. I'll give that a try. I've got cell shading on so even if I have them all the same texture, it still gives a nice tiled effect.
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