Thread quake map editor

Discuss the construction of maps and the tools to create maps for 3D games.
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revelator
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Thread quake map editor

Post by revelator »

Seems someone took up development again :)

converted the project to use msvc 10 instead of the old 2008 and fixed a few mistakes.

http://code.google.com/p/realm/download ... z&can=2&q=

Alpha version so it might be buggy but do test it.

supports quake quake2 quake3
Productivity is a state of mind.
goldenboy
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Re: Thread quake map editor

Post by goldenboy »

err:service:service_send_command service protocol error - failed to read pipe r = 0 count = 0!
Fails to start under wine, and I don't feel like booting into Windows for mapping. Radiant even runs natively under Linux, so running under wine is the minimum any free map editor has to do in order for me to test it.

Also, wow, a thread in the mapping forum! o_O
revelator
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Joined: Thu Jan 24, 2008 12:04 pm
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Re: Thread quake map editor

Post by revelator »

Uses mfc might be that which causes wine to have hickups :S

The dev is actually looking after folks to take over develoment so if someones up for it it could be ported to wxwidgets and thereby be made multiplatform.

Heh scary aye ;) im usually not to be found in this part of the forums but i made some work on the old bsp editor earlier porting it to codeblocks + mingw64, so im not a complete stranger here :mrgreen:
Productivity is a state of mind.
leileilol
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Re: Thread quake map editor

Post by leileilol »

You made me think this was a merging of Tread and THRED
i should not be here
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