mapping in Darkplaces

Discuss the construction of maps and the tools to create maps for 3D games.
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That_Guy
Posts: 8
Joined: Thu Aug 24, 2006 1:58 am

mapping in Darkplaces

Post by That_Guy »

Hey there, I was wondering a few things...

can the darkplaces engine do displacements (or outdoors areas I guess)?

and what else can Dp do, mapping wise?

please help me out...I asked nicely
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HeadThump
Posts: 74
Joined: Sun May 14, 2006 3:21 pm
Location: Zin

Post by HeadThump »

That_Guy,

Lord Havoc provided a wealth of information in this forum, http://www.celephais.net/board/view_thread.php?id=38896,
scroll down to post #140 for the heart of it, but you will find other useful things scattered in other post.
RenegadeC
Posts: 391
Joined: Fri Oct 15, 2004 10:19 pm
Location: The freezing hell; Canada
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Post by RenegadeC »

HeadThump wrote:That_Guy,

Lord Havoc provided a wealth of information in this forum, http://www.celephais.net/board/view_thread.php?id=38896,
scroll down to post #140 for the heart of it, but you will find other useful things scattered in other post.
Thread Not Found.
Dr. Shadowborg
InsideQC Staff
Posts: 1120
Joined: Sat Oct 16, 2004 3:34 pm

Post by Dr. Shadowborg »

RenegadeC wrote:
HeadThump wrote:That_Guy,

Lord Havoc provided a wealth of information in this forum, http://www.celephais.net/board/view_thread.php?id=38896,
scroll down to post #140 for the heart of it, but you will find other useful things scattered in other post.
Thread Not Found.
Take out the , at the end of the link.

like this
http://www.celephais.net/board/view_thread.php?id=38896
That_Guy
Posts: 8
Joined: Thu Aug 24, 2006 1:58 am

Post by That_Guy »

Ahh, thanks...I was begining to think there was only that one little page about dp. thanks man.
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HeadThump
Posts: 74
Joined: Sun May 14, 2006 3:21 pm
Location: Zin

Post by HeadThump »

:P Thanks for the typo correcto, Dr. Shadowborg.
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