I tried to compile the maps in the Half-Life bsp format with the Valve build tools, but the problem persists even then. Do you think it's a problem in the build phase or in my engine configuration? In my current toolchain I use qcsg, qbsp2, vis and qrad.
Here's also a compile log of my map.
Code: Select all
** Executing...
** Command: Change Directory
** Parameters: "C:\quake"
** Executing...
** Command: C:\Program Files\Worldcraft3\qcsg.exe
** Parameters: "c:\program files\worldcraft3\maps\fl07"
qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering c:\program files\worldcraft3\maps\fl07.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0)
Using WAD File: \program files\worldcraft\textures\id_base.hlwad
Using WAD File: \program files\worldcraft\textures\spel.hlwad
0 seconds elapsed
** Executing...
** Command: C:\Program Files\Worldcraft3\qbsp2.exe
** Parameters: "c:\program files\worldcraft3\maps\fl07"
qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----
writing c:\program files\worldcraft3\maps\fl07.prt
0 seconds elapsed
** Executing...
** Command: C:\Program Files\Worldcraft3\vis.exe
** Parameters: "c:\program files\worldcraft3\maps\fl07"
vis.exe v1.3 (Dec 30 1998)
---- vis ----
4 thread(s)
37 portalleafs
68 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (0)
LeafThread: 0...1...2...3...4...5...6...7...8...9... (0)
average leafs visible: 16
visdatasize:203 compressed from 185
0.0 seconds elapsed
** Executing...
** Command: C:\Program Files\Worldcraft3\qrad.exe
** Parameters: "c:\program files\worldcraft3\maps\fl07"
qrad.exe v 1.5 (Apr 6 2000)
----- Radiosity ----
4 threads
[Reading texlights from 'C:\Program Files\Worldcraft3\lights.rad']
[1 texlights parsed from 'C:\Program Files\Worldcraft3\lights.rad']
525 faces
49928 square feet [7189732.00 square inches]
3076 patches after subdivision
5 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (1)
visibility matrix: 0.6 megs
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9... (0)
MakeScales: 0...1...2...3...4...5...6...7...8...9... (0)
transfer lists: 4.5 megs
SwapTransfersTask: 0...1...2...3...4...5...6...7...8...9... (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9... (0)
Bounce #1 added RGB(9709, 9709, 4874)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (0)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 15/400 960/25600 ( 3.8)
planes 790/32767 15800/655340 ( 2.4)
vertexes 739/65535 8868/786420 ( 1.1)
nodes 255/32767 6120/786408 ( 0.8)
texinfos 142/8192 5680/327680 ( 1.7)
faces 525/65535 10500/1310700 ( 0.8)
clipnodes 635/32767 5080/262136 ( 1.9)
leaves 164/8192 4592/229376 ( 2.0)
marksurfaces 612/65535 1224/131070 ( 0.9)
surfedges 2458/512000 9832/2048000 ( 0.5)
edges 1235/256000 4940/1024000 ( 0.5)
texdata [variable] 664/2097152 ( 0.0)
lightdata [variable] 109002/2097152 ( 5.2)
visdata [variable] 203/2097152 ( 0.0)
entdata [variable] 2312/131072 ( 1.8)
=== Total BSP file data space used: 185777 bytes ===
1 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\program files\worldcraft3\maps\fl07.bsp" "C:\quake\spel\maps\fl07.bsp"
** Executing...
** Command: Copy File
** Parameters: "c:\program files\worldcraft3\maps\fl07.pts" "C:\quake\spel\maps\fl07.pts"
** Executing...
** Command: C:\quake\darkplaces.exe
** Parameters: +map "fl07" -dev -console -game spel -width 640 -height 480 -windowed