Missing (custom) shaders in Quake 3

Discuss the construction of maps and the tools to create maps for 3D games.
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Dirge Inferno
Posts: 34
Joined: Sat Feb 25, 2012 6:44 am
Location: Adelaide, South Australia
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Missing (custom) shaders in Quake 3

Post by Dirge Inferno »

Hi, I've got a weird glitch in Quake 3 where the custom shaders I've made don't show. They use to work perfectly until today, I haven't even touched any of the files since last night and now it says in Quake 3 that the textures are missing, but when I look they are they're and the shaders have no errors in them. I keep getting "WARNING: Couldn't find image for shader" in the console for the shaders. The default shaders work perfectly fine though. Could Q3Map2 be mis-compiling the shaders as textures? Because when I create an image file named with the shaders I have problems with and compile the maps that's using them, I open then level and it shows the textures.
andrewj
Posts: 133
Joined: Mon Aug 30, 2010 3:29 pm
Location: Australia

Re: Missing (custom) shaders in Quake 3

Post by andrewj »

Dirge Inferno wrote:Could Q3Map2 be mis-compiling the shaders as textures?
Not really, the compiled BSP files just store a name (e.g. textures/foo/bar) and it is the Quake3 engine which interprets that name as a shader (if one exists) or as a texture if the shader does not exist.

Make sure sv_pure is 0 when testing your map.
Dirge Inferno
Posts: 34
Joined: Sat Feb 25, 2012 6:44 am
Location: Adelaide, South Australia
Contact:

Re: Missing (custom) shaders in Quake 3

Post by Dirge Inferno »

I do have it at 0, and all of this was working fine last night but now it just stopped working out of no where.
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