Re: Water - lighting - transparency
Posted: Tue Sep 30, 2014 3:53 pm
Bump.
Is there a light tool that can generate lightmap data for water surfaces? I'm looking forward to implementing lit water in the engine, so I need to re-lit the maps for testing.
After getting the rendering part of this working, I should probably implement a simplified in-game light compiler for turbulent surfaces only, to generate their lightmap data if it's missing.
Is there a light tool that can generate lightmap data for water surfaces? I'm looking forward to implementing lit water in the engine, so I need to re-lit the maps for testing.
After getting the rendering part of this working, I should probably implement a simplified in-game light compiler for turbulent surfaces only, to generate their lightmap data if it's missing.