BSP Quake Editor - source code?

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qbism
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BSP Quake Editor - source code?

Post by qbism »

Was BSP code ever released? Anyone got a link? http://www.ohloh.net/p/custombsp has link to code.google, but not found.

EDIT: Get the current (03/11/2012) exe and open source code, version "0.96e" for CodeBlocks Advanced compiler, ported by Reckless: http://code.google.com/p/realm/download ... z&can=2&q= :D
Last edited by qbism on Sun Mar 11, 2012 7:03 pm, edited 3 times in total.
goldenboy
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Re: BSP Quake Editor - source code?

Post by goldenboy »

http://www.bspquakeeditor.com/index.php

This is the website, why not ask the current author if he'd consider it.
Chip
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Re: BSP Quake Editor - source code?

Post by Chip »

goldenboy wrote:http://www.bspquakeeditor.com/index.php

This is the website, why not ask the current author if he'd consider it.
I sent an email some time ago, but I got no answer. Also, no bounced message came back, so I suppose it's an abandoned email address.
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goldenboy
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Re: BSP Quake Editor - source code?

Post by goldenboy »

Find out where Yahn Bernier is (mail Valve), and ask him.

Edit: He still works at Valve, and you can email him here

http://www.valvesoftware.com/company/people.html

Ask him who he gave the code to (we only know that guy's first name was Ben). Then find that person.
Chip
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Re: BSP Quake Editor - source code?

Post by Chip »

Ben Morris? He also wrote Worldcraft. Is this the guy?
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goldenboy
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Re: BSP Quake Editor - source code?

Post by goldenboy »

Not sure if 'Ben' was Ben Morris. It's not entirely unlikely.

Ben Morris, after leaving Valve in 1998, worked at ACD Systems in Victoria, Canada. The people responsible for ACDSee. He seems to be hard to track down now though.

Both Yahn Bernier (Valve) and Doug Vanderkerkhove (ACD) could know how to contact him. Maybe he sent Yahn his modified code?

Time to write some emails?

Edit: I mailed Yahn Bernier. Let's see what comes of it.
goldenboy
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Re: BSP Quake Editor - source code?

Post by goldenboy »

Yahn sent me the source to BSP version 87b. I'll upload it to quaketastic once he tells me what license it should be under.

According to Yahn, the person he gave the source to was not Ben Morris.

Maybe we can email the webhoster? How do you find out who runs a website?
Spirit
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Re: BSP Quake Editor - source code?

Post by Spirit »

Code: Select all

$ whois bspquakeeditor.com
"bspquakeeditor.com Private Registrant" at Dreamhost. No chance of getting the contact but they might forward a mail for you.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
goldenboy
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Re: BSP Quake Editor - source code?

Post by goldenboy »

Located the source to versions 87b, 96d and improvements of the latter.

Long story

http://icculus.org/remakequake/forum/in ... 07#msg2007
qbism
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Re: BSP Quake Editor - source code?

Post by qbism »

great news!
r00k
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Re: BSP Quake Editor - source code?

Post by r00k »

Sweet!, I'll have two with fries and a coke.
Baker
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Re: BSP Quake Editor - source code?

Post by Baker »

Does BSP 0.96 rotate brushes and keep texture alignment?
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Re: BSP Quake Editor - source code?

Post by Chip »

Great news, indeedy! Can't wait to get my hands on it. Or fork it. Or whatever.
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qbism
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Re: BSP Quake Editor - source code?

Post by qbism »

Baker wrote:Does BSP 0.96 rotate brushes and keep texture alignment?
Texture lock works for translation but not for rotation. Looks like rotation automatically snaps vertices back to 1x1 grid, which is good, but means the brush has changed size slightly. Could be a factor.
goldenboy wrote:Located the source to versions 87b, 96d and improvements of the latter.

Long story

http://icculus.org/remakequake/forum/in ... 07#msg2007
Contacted 96d dev then followed the bread crumbs... cbsp 2.7 source compiles with VS 2010 almost out-of-the-box. Requires DirectX 9 SDK due to dependence on ddraw.lib. [EDIT: Actually does NOT require ddraw.lib or dxguid.lib - just remove from project.] Simply compiling it was my goal. Now on to learn some mapping! Hopefully an official continuation will emerge with open source blessing from past devs.
Last edited by qbism on Tue Feb 21, 2012 12:37 am, edited 1 time in total.
JasonX
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Re: BSP Quake Editor - source code?

Post by JasonX »

So, do you guys have hands on the source? Does it compile ok?
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