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Q3 BSP to Q1 BSP?

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Q3 BSP to Q1 BSP?

Postby DusterdooSmock » Tue Dec 27, 2011 12:41 am

Is there any way to convert Quake 3 BSPs to Quake 1 BSPs?
And the same for MD3s..
I'm interested in this because I'm trying to port a Quake 3 mod to Quake 1 for fun.
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Re: Q3 BSP to Q1 BSP?

Postby Spirit » Tue Dec 27, 2011 8:29 am

I'd first ask the mod author(s) if they would share their sources and permit you to use them. With sources it would be easier.
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Re: Q3 BSP to Q1 BSP?

Postby Baker » Tue Dec 27, 2011 4:19 pm

MD3 converter:

http://oasis.xentax.com/index.php?content=downloads

viewtopic.php?t=2727

q3bsp to .map : http://en.wikibooks.org/wiki/Q3Map2#Dec ... nto_a_.map

Converting q3 mdl to q1 mdl works mostly okay in a lot of circumstances.

Trying to take q3bsp .map and trying to convert to q1bsp will be a royal pain involving scale issues, leaks, incompatible entity classes and lots of other fun.

Spirit wrote:I'd first ask the mod author(s) if they would share their sources and permit you to use them. With sources it would be easier.


Unless the q3 .map source is simple and uses few q3 bsp functionalities, converting it to q1 is a fine experience is learning more about Quake 1 mapping. Leaks, incompatible brush shapes, incompatible entities ... I learned quite a bit about the q3 map format by trying to compile a Nexuiz map source (GPL obviously) into a Q1 bsp.

Oh yeah ... q3 bsp can have areas with more sophistication and when compiled into q1bsp a scene can have 30 times as many polygons and cause rendering for the q1bsp to slow to a crawl (things like stairs) because q1 cuts up surfaces for the software renderer but q3 is built for hardware acceleration only.
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Re: Q3 BSP to Q1 BSP?

Postby DusterdooSmock » Tue Dec 27, 2011 6:59 pm

Thanks for the help guys. I'd ask for the source(s), but knowing the person who made the mod, he probably didn't keep any sources as usual..
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Re: Q3 BSP to Q1 BSP?

Postby dr_mabuse » Tue Jan 03, 2012 5:35 pm

Noesis works great for converting MD3 to MDL, i use that for converting some Quake 3 and Wolfenstein weapons to MDL, and it worked great.
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Re: Q3 BSP to Q1 BSP?

Postby Spirit » Thu Jan 05, 2012 11:50 am

Don't forget about http://www.icculus.org/qshed/qwalk/ for converting MD3/MD2/MDL models.
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Re: Q3 BSP to Q1 BSP?

Postby Madfox » Fri Oct 19, 2012 8:13 am

I made a Quake 2 conversion of the Base1 level to Quake 1.

I did it with q3map2toolz and it converted the base1 file to a rudimentary Q1 map.
It took some time before Quark would open it after replacing all the texture and q3 defs into q1 defs.

Packed it up with q3/q1 texture and places it in the Quake 1 world as Orb's betrayel.

http://www.quaddicted.com/reviews/orbit.html

For a mod I think it is quiet a lot of work.
The level took me some months.

:)

Here's a link to q3map2toolz :

http://www.katsbits.com/tutorials/idtec ... bsp_to_ase
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