Q3 shaders in Darkplaces engine

Discuss the construction of maps and the tools to create maps for 3D games.
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thorn3001
Posts: 29
Joined: Tue Jun 28, 2011 6:09 am
Location: Bogotá, Col

Q3 shaders in Darkplaces engine

Post by thorn3001 »

Hello everyone!

how can I get to use the sky shaders from Q3A in Darkplaces? for example the sky clouds.

thanks in advance
Thorn
Nahuel
Posts: 495
Joined: Wed Jan 12, 2011 8:42 pm
Location: mar del plata

Re: Q3 shaders in Darkplaces engine

Post by Nahuel »

thorn3001 wrote:Hello everyone!

how can I get to use the sky shaders from Q3A in Darkplaces? for example the sky clouds.

thanks in advance
the cluods doesn´t work in darkplaces (i believe), if you want nice cluods for darkplaces (working in q1bsp) you can check this
http://quakeone.com/forums/quake-mod-re ... laces.html
USe skybox with the "skyblack" shader.
hi, I am nahuel, I love quake and qc.
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