Forum

Q3 shaders in Darkplaces engine

Discuss the construction of maps and the tools to create maps for 3D games.

Moderator: InsideQC Admins

Q3 shaders in Darkplaces engine

Postby thorn3001 » Tue Jul 19, 2011 3:59 am

Hello everyone!

how can I get to use the sky shaders from Q3A in Darkplaces? for example the sky clouds.

thanks in advance
Thorn
User avatar
thorn3001
 
Posts: 29
Joined: Tue Jun 28, 2011 6:09 am
Location: Bogotá, Col

Re: Q3 shaders in Darkplaces engine

Postby Nahuel » Tue Jul 19, 2011 1:17 pm

thorn3001 wrote:Hello everyone!

how can I get to use the sky shaders from Q3A in Darkplaces? for example the sky clouds.

thanks in advance

the cluods doesn´t work in darkplaces (i believe), if you want nice cluods for darkplaces (working in q1bsp) you can check this
http://quakeone.com/forums/quake-mod-releases/finished-works/6165-moving-high-res-skies-darkplaces.html
USe skybox with the "skyblack" shader.
hi, I am nahuel, I love quake and qc.
User avatar
Nahuel
 
Posts: 492
Joined: Wed Jan 12, 2011 8:42 pm
Location: mar del plata


Return to Mapping

Who is online

Users browsing this forum: No registered users and 1 guest