q3bsp questions

Discuss the construction of maps and the tools to create maps for 3D games.
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Nahuel
Posts: 495
Joined: Wed Jan 12, 2011 8:42 pm
Location: mar del plata

q3bsp questions

Post by Nahuel »

I have many questions regarding the use of q3bsp because I am new in this.
can anybody write the correct shader to put a sky boxcompatible with darkplaces?
does exist a list of the shaders (of qbsp3) that darkplaces supports?
is it possible that future darkplaces versions supports volumetric fog?
What are the Pros and Cons of using Q3BSP in Darkplaces?
THANKS!
hi, I am nahuel, I love quake and qc.
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