Achieving good speeds on open areas
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- Joined: Sat May 01, 2010 10:12 pm
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There's plenty of headroom in a traditional GLQuake style renderer for improvement, yes (up to 8x under heavy load is the best I've got so far, but that's with mostly MDLs; 2x to 4x is more realistic with brush surfaces), but there is only so far you can go and the formats are still not optimal for what the OP wants.
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
We knew the words, we knew the score, we knew what we were fighting for