How to make my own pak (or game)?
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21 posts
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metlslime wrote:You should pak stuff up for a public release though... makes it easier for users.
What about packing that directory with zip or 7zip (or uha
- zip is more or less standard compression
- IIUIC you have to name pak with standard name and create directory with name of game for it
- later Quake engines (from 3 ?) use zip. Also MS Office 2007 use it.
- it can achieve more compression (good for dial-up folk ...)
What are benefit of pak ? I can think of
- no need for zip decompressor on pc (pc usually has one and there are portable ones)
- slightly simpler interface ? (create directory and copy file X extract to directory)
- less files on drive (all files and directories are in pak)
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daemonicky - Posts: 185
- Joined: Wed Apr 13, 2011 1:34 pm
bit off topic but i think password protected paks should be possible just to prevent any would be model or texture theives
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behind_you - Posts: 237
- Joined: Sat Feb 05, 2011 6:57 am
- Location: Tripoli, Libya
You can't 'steal' textures/models/sounds/&c.behind_you wrote:bit off topic but i think password protected paks should be possible just to prevent any would be model or texture theives
Ken Thompson wrote:One of my most productive days was throwing away 1000 lines of code.
Get off my lawn!
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dreadlorde - Posts: 268
- Joined: Tue Nov 24, 2009 2:20 am
dreadlorde wrote:You can't 'steal' textures/models/sounds/&c.
taking textures and models and using them in your mod without permission. that's what i meant.
nd leilei most model and texture 'thieves' aren't willing to go through the trouble of figuring out your mod's source code just to get your stuff. so my idea would be moderately successful
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behind_you - Posts: 237
- Joined: Sat Feb 05, 2011 6:57 am
- Location: Tripoli, Libya
21 posts
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