How to make my own pak (or game)?

Discuss the construction of maps and the tools to create maps for 3D games.
leileilol
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Post by leileilol »

we should use .u instead so we can enforce packages, checsums etc

like


QuakeSounds.ThisIsTheSoundForTheRocketLauncher

instead of

pak0.pak > sound/weapons/sgun1.wav


IT SO ELAGENT .... UNREAL RULZ
i should not be here
daemonicky
Posts: 185
Joined: Wed Apr 13, 2011 1:34 pm

Post by daemonicky »

metlslime wrote:You should pak stuff up for a public release though... makes it easier for users.
What about packing that directory with zip or 7zip (or uha :) )? It would be equal and take less space.
- zip is more or less standard compression
- IIUIC you have to name pak with standard name and create directory with name of game for it
- later Quake engines (from 3 ?) use zip. Also MS Office 2007 use it. :-)
- it can achieve more compression (good for dial-up folk ...)

What are benefit of pak ? I can think of
- no need for zip decompressor on pc (pc usually has one and there are portable ones)
- slightly simpler interface ? (create directory and copy file X extract to directory)
- less files on drive (all files and directories are in pak)
behind_you
Posts: 237
Joined: Sat Feb 05, 2011 6:57 am
Location: Tripoli, Libya

Post by behind_you »

bit off topic but i think password protected paks should be possible just to prevent any would be model or texture theives
leileilol
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Post by leileilol »

considering the engine is open source, that ain't gonna do jack against serious criminal thieves

besides, who'd want to steal from a trainwreck!?
i should not be here
dreadlorde
Posts: 268
Joined: Tue Nov 24, 2009 2:20 am
Contact:

Post by dreadlorde »

behind_you wrote:bit off topic but i think password protected paks should be possible just to prevent any would be model or texture theives
You can't 'steal' textures/models/sounds/&c.
Ken Thompson wrote:One of my most productive days was throwing away 1000 lines of code.
Get off my lawn!
behind_you
Posts: 237
Joined: Sat Feb 05, 2011 6:57 am
Location: Tripoli, Libya

Post by behind_you »

dreadlorde wrote:You can't 'steal' textures/models/sounds/&c.
taking textures and models and using them in your mod without permission. that's what i meant.

nd leilei most model and texture 'thieves' aren't willing to go through the trouble of figuring out your mod's source code just to get your stuff. so my idea would be moderately successful
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