we should use .u instead so we can enforce packages, checsums etc
like
QuakeSounds.ThisIsTheSoundForTheRocketLauncher
instead of
pak0.pak > sound/weapons/sgun1.wav
IT SO ELAGENT .... UNREAL RULZ
How to make my own pak (or game)?
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What about packing that directory with zip or 7zip (or uha )? It would be equal and take less space.metlslime wrote:You should pak stuff up for a public release though... makes it easier for users.
- zip is more or less standard compression
- IIUIC you have to name pak with standard name and create directory with name of game for it
- later Quake engines (from 3 ?) use zip. Also MS Office 2007 use it.
- it can achieve more compression (good for dial-up folk ...)
What are benefit of pak ? I can think of
- no need for zip decompressor on pc (pc usually has one and there are portable ones)
- slightly simpler interface ? (create directory and copy file X extract to directory)
- less files on drive (all files and directories are in pak)
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taking textures and models and using them in your mod without permission. that's what i meant.dreadlorde wrote:You can't 'steal' textures/models/sounds/&c.
nd leilei most model and texture 'thieves' aren't willing to go through the trouble of figuring out your mod's source code just to get your stuff. so my idea would be moderately successful