How to make my own pak (or game)?
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How to make my own pak (or game)?
I need to make portable pak file. I would add custom textures, models and maps so Quake can run it. Pretty much make a game just like id's quake pak for quake engine.
How to make such pack? How tu run it?
Thanks.
How to make such pack? How tu run it?
Thanks.
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daemonicky - Posts: 185
- Joined: Wed Apr 13, 2011 1:34 pm
Re: How to make my own pak (or game)?
pak explorer, very simple!
http://www.quaketerminus.com/tools/pakexplr.zip
http://www.quaketerminus.com/tools/pakexplr.zip
hi, I am nahuel, I love quake and qc.
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Nahuel - Posts: 492
- Joined: Wed Jan 12, 2011 8:42 pm
- Location: mar del plata
Nahuel Thanks
.
For those interested. There is how you make your own game called yourgamename :
1. have folder yourgamename
2. create pak0.pak in this folder by pakexplorer
3. into pak0.pak put
gfx.wad
quake.rc
progs.dat
config.cfg
autoexec.cfg
dir gfx with lmp files, dir maps with your bsp maps, dir sounds with wav sound you use
....
4. close pakexplorer
5. run "quake.exe -game yourgamename"
For those interested. There is how you make your own game called yourgamename :
1. have folder yourgamename
2. create pak0.pak in this folder by pakexplorer
3. into pak0.pak put
gfx.wad
quake.rc
progs.dat
config.cfg
autoexec.cfg
dir gfx with lmp files, dir maps with your bsp maps, dir sounds with wav sound you use
....
4. close pakexplorer
5. run "quake.exe -game yourgamename"
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daemonicky - Posts: 185
- Joined: Wed Apr 13, 2011 1:34 pm
leileilol wrote:pak isn't necessary
Thanks
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daemonicky - Posts: 185
- Joined: Wed Apr 13, 2011 1:34 pm
i should also mention that case sensitivity becomes an issue should you choose to use pak files, since the PAK file system is case sensitive. The standard case is lowercase, so before you PAK make sure you lowercase it all.
i should not be here
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
leileilol wrote:i should also mention that case sensitivity becomes an issue should you choose to use pak files, since the PAK file system is case sensitive. The standard case is lowercase, so before you PAK make sure you lowercase it all.
And the pak format only supports 8:3 filenames. So don't use any long names if you are going to put it in a pak file. (this bit me in the ass when i was trying to finish rubicon 2)
- metlslime
- Posts: 316
- Joined: Tue Feb 05, 2008 11:03 pm
metlslime wrote:And the pak format only supports 8:3 filenames.
As far as I know the only limit was 56 chars for the entire filename including path of any file in the pak. If there actually is an 8:3 limit (is there?) it must be in the engine, not the pak format...?
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
- Sajt
- Posts: 1215
- Joined: Sat Oct 16, 2004 3:39 am
pak files support proper unix names, not just dos names. The fact that they're typically lower case is the clue here. It doesn't even recognise directories as anything other than a prefix on the file names.
If you're only getting 8.3 names, its the fault of your tools.
They're limited to 56 chars or so, but not in range of characters.
If you're only getting 8.3 names, its the fault of your tools.
They're limited to 56 chars or so, but not in range of characters.
- Spike
- Posts: 2892
- Joined: Fri Nov 05, 2004 3:12 am
- Location: UK
Pak doesn't only do 8:3 files names, it is just Pak Explorer with that crippling limitation.
Pakscape does longer file names just fine.
Pakscape does longer file names just fine.
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
negke wrote:However if you use filenames longer than 8+3, there will be problems with the original quake.exe. 8)
Not if they're inside a pak!
- Spike
- Posts: 2892
- Joined: Fri Nov 05, 2004 3:12 am
- Location: UK
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