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How to make my own pak (or game)?

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How to make my own pak (or game)?

Postby daemonicky » Wed Apr 13, 2011 2:25 pm

I need to make portable pak file. I would add custom textures, models and maps so Quake can run it. Pretty much make a game just like id's quake pak for quake engine.
How to make such pack? How tu run it?

Thanks. :)
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Re: How to make my own pak (or game)?

Postby Nahuel » Wed Apr 13, 2011 4:03 pm

hi, I am nahuel, I love quake and qc.
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Postby daemonicky » Tue Apr 19, 2011 11:00 am

Nahuel Thanks :) .

For those interested. There is how you make your own game called yourgamename :
1. have folder yourgamename
2. create pak0.pak in this folder by pakexplorer
3. into pak0.pak put
gfx.wad
quake.rc
progs.dat
config.cfg
autoexec.cfg
dir gfx with lmp files, dir maps with your bsp maps, dir sounds with wav sound you use
....
4. close pakexplorer
5. run "quake.exe -game yourgamename"
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Postby leileilol » Tue Apr 19, 2011 11:09 am

pak isn't necessary
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Postby daemonicky » Tue Apr 26, 2011 4:59 pm

leileilol wrote:pak isn't necessary


Thanks :) . It works even without pak. One just needs to copy all those files directly into directory.
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Postby metlslime » Tue Apr 26, 2011 6:07 pm

You should pak stuff up for a public release though... makes it easier for users.

If you have only a couple files total, it's not really necessary. But a huge mod with lots of files, it's a good idea.
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Postby leileilol » Wed Apr 27, 2011 12:12 am

i should also mention that case sensitivity becomes an issue should you choose to use pak files, since the PAK file system is case sensitive. The standard case is lowercase, so before you PAK make sure you lowercase it all.
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Postby metlslime » Wed Apr 27, 2011 1:27 am

leileilol wrote:i should also mention that case sensitivity becomes an issue should you choose to use pak files, since the PAK file system is case sensitive. The standard case is lowercase, so before you PAK make sure you lowercase it all.


And the pak format only supports 8:3 filenames. So don't use any long names if you are going to put it in a pak file. (this bit me in the ass when i was trying to finish rubicon 2)
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Postby Sajt » Wed Apr 27, 2011 6:38 am

metlslime wrote:And the pak format only supports 8:3 filenames.


As far as I know the only limit was 56 chars for the entire filename including path of any file in the pak. If there actually is an 8:3 limit (is there?) it must be in the engine, not the pak format...?
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Postby Spike » Wed Apr 27, 2011 12:55 pm

pak files support proper unix names, not just dos names. The fact that they're typically lower case is the clue here. It doesn't even recognise directories as anything other than a prefix on the file names.
If you're only getting 8.3 names, its the fault of your tools.
They're limited to 56 chars or so, but not in range of characters.
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Postby Baker » Wed Apr 27, 2011 7:55 pm

Pak doesn't only do 8:3 files names, it is just Pak Explorer with that crippling limitation.

Pakscape does longer file names just fine.
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Postby metlslime » Wed Apr 27, 2011 8:20 pm

Baker wrote:Pak doesn't only do 8:3 files names, it is just Pak Explorer with that crippling limitation.


Ah, good to know.
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Postby negke » Wed Apr 27, 2011 8:51 pm

However if you use filenames longer than 8+3, there will be problems with the original quake.exe. 8)
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Postby Spike » Wed Apr 27, 2011 9:05 pm

negke wrote:However if you use filenames longer than 8+3, there will be problems with the original quake.exe. 8)


Not if they're inside a pak!
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Postby negke » Wed Apr 27, 2011 9:14 pm

What a stupid engine!!!!1 :evil:
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