Q1 light.exe that works with q3bsps?
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Q1 light.exe that works with q3bsps?
Just like the title says. Is there a light.exe that will work with q3bsps? It doesn't seem like quake lighting works in q3bsps. Funky stuff happens. Has anyone written a light.exe that could access q3bsps?
If not, does anyone want to?
If not, does anyone want to?
No, the Quake 1 light.exe only works with Q1BSP. For Q3BSP use q3map2.
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You can abuse shaders to simulate lightstyles. But Darkplaces might not support it.
JK2 and SOF2 might have modified the map format.
JK2 and SOF2 might have modified the map format.
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By default Q3BSP just doesn't support it. The Q3A engine has no code for multiple styles on a face, it has no code for switchable styles, it has no code for animating styles. Each face gets one static lightmap and that lightmap is never updated while the map is running. Lightstyles won't work in default Q3A.
You need a modified BSP format and a modified engine for this.
You need a modified BSP format and a modified engine for this.
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I can prove it's possible.
http://www.mediafire.com/?gy3f1qffnn5zdk0
Here is a little test map I created. It is q3bsp and has all 12 lightstyles of regular quake(0-11). You need to use Darkplaces(possibly others) and have r_shadow_realtime_world on (set to 1).
I should mention the map name is test.
http://www.mediafire.com/?gy3f1qffnn5zdk0
Here is a little test map I created. It is q3bsp and has all 12 lightstyles of regular quake(0-11). You need to use Darkplaces(possibly others) and have r_shadow_realtime_world on (set to 1).
I should mention the map name is test.
Last edited by silverjoel on Tue Jan 25, 2011 6:23 am, edited 1 time in total.