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Custom Textures With Darkplaces And QuArK

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Custom Textures With Darkplaces And QuArK

Postby Karall » Thu Jan 20, 2011 11:27 am

So, i have made some textures, that exceds the amount of colours in the quake palette, thus i can not use it in quake. I use darkplaces and im wondering, is it possible to make a .wad of this texture and thus using it in darkplaces? I also have a .wad making/editing program named TexMex.
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Postby Sajt » Thu Jan 20, 2011 12:33 pm

You have to make crappy Quake-paletted versions of the textures (using TexMex or something like that) and use them in the map. Then if you save your high-quality versions of the textures with the right filenames, they will replace the crappy textures in the map when you run it with DarkPlaces.

If your map texture is called "hello", then save the high-quality version as "textures/hello.tga" inside your mod directory. (So like "c:\quake\moddir\textures\hello.tga".)

For more info open dpextensions.qc and look up "DP_GFX_EXTERNALTEXTURES".
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Postby Karall » Thu Jan 20, 2011 1:20 pm

Thanks Sajt, got it working :)
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Postby Goldgosting » Thu Mar 03, 2011 1:31 am

You have to make crappy Quake-paletted versions of the textures (using TexMex or something like that) and use them in the map. Then if you save your high-quality versions of the textures with the right filenames, they will replace the crappy textures in the map when you run it with DarkPlaces.

If your map texture is called "hello", then save the high-quality version as "textures/hello.tga" inside your mod directory. (So like "c:\quake\moddir\textures\hello.tga".)

For more info open dpextensions.qc and look up "DP_GFX_EXTERNALTEXTURES".
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Postby frag.machine » Thu Mar 03, 2011 2:01 am

Clever, Roboto san. But that's not enough.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Ranger366 » Thu Mar 03, 2011 5:54 am

This is probably the most intelligent spam-bot i've ever seen.
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Postby frag.machine » Sat Mar 05, 2011 12:34 am

Not that smart, actually. It's just copying old posts in the thread.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Ranger366 » Sat Mar 05, 2011 6:42 am

frag.machine wrote:Not that smart, actually. It's just copying old posts in the thread.


That was sarcastic.
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