How do I compile a Half life Map

Discuss the construction of maps and the tools to create maps for 3D games.
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Mexicouger
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Joined: Sat May 01, 2010 10:12 pm
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How do I compile a Half life Map

Post by Mexicouger »

Any suggestions?

I have the Half life tools for Worldcraft, but when I compile a map and load it, it uses the default Console characters. I am pretty new To This HLBSP. The HLBSP is a port of Bakers HLBSP[PorQuake psp] and doesn't use Wads.

I start up the map just fine, but it still has the Numbers. Is there something I need to do specifically?
ceriux
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Post by ceriux »

look up zoners batch compiler i believe it is.
Mexicouger
Posts: 514
Joined: Sat May 01, 2010 10:12 pm
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Post by Mexicouger »

That worked, And there are textures in my maps without requiring wads. However, my maps are pitch Black, even with Lights.

I know it is possible to have lights because Baker posted a map called halflife.bsp, and it runs just fine with lighting and all. So whats up...
ceriux
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Post by ceriux »

maybe your implementation ? idk. did you set everything up with the batch compiler correctly?
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