How do I compile a Half life Map
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How do I compile a Half life Map
Any suggestions?
I have the Half life tools for Worldcraft, but when I compile a map and load it, it uses the default Console characters. I am pretty new To This HLBSP. The HLBSP is a port of Bakers HLBSP[PorQuake psp] and doesn't use Wads.
I start up the map just fine, but it still has the Numbers. Is there something I need to do specifically?
I have the Half life tools for Worldcraft, but when I compile a map and load it, it uses the default Console characters. I am pretty new To This HLBSP. The HLBSP is a port of Bakers HLBSP[PorQuake psp] and doesn't use Wads.
I start up the map just fine, but it still has the Numbers. Is there something I need to do specifically?
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Mexicouger - Posts: 514
- Joined: Sat May 01, 2010 10:12 pm
That worked, And there are textures in my maps without requiring wads. However, my maps are pitch Black, even with Lights.
I know it is possible to have lights because Baker posted a map called halflife.bsp, and it runs just fine with lighting and all. So whats up...
I know it is possible to have lights because Baker posted a map called halflife.bsp, and it runs just fine with lighting and all. So whats up...
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Mexicouger - Posts: 514
- Joined: Sat May 01, 2010 10:12 pm
4 posts
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