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Having problems using clip

Discuss the construction of maps and the tools to create maps for 3D games.

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Postby avirox » Fri Oct 22, 2010 2:53 am

UFIA, if it's not working in-game then you are probably not running the megatf coop mod. You *need* the mod for this to work, since only mtf coop supports this entity (and extras_r4.. which may be NQ so you can use that, too). You have to set up a local quakeworld server using MVDSV XE, which I linked to, and the qwprogs which I also linked to in the same post.
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Postby UFIA » Fri Oct 22, 2010 6:48 am

I can't get the server to run. I officially give up. I'll leave the map making to people who know what they're doing. Thanks guys.

avirox, will you send me your server.cfg? I'm having lots of problems.
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Postby ceriux » Fri Oct 22, 2010 12:31 pm

keep trying to map give up on this till you understand the engine and tools better.
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Postby avirox » Fri Oct 22, 2010 12:51 pm

should be a server.cfg in this file. Extract it to your quake/fortress folder.

Also, how are you trying to run mvdsv xe and why is is not working?
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Postby goldenboy » Fri Oct 22, 2010 1:35 pm

Maybe UFIA could upload his .bsp file and Avirox could test it?

UFIA, don't give up mapping so quickly... I sense that the Force is strong in you. Have patience.

You only need to do the QW server setup thing once.

Mapping for a specific mod, and Quakeworld at that, is not the easy way to start. Mapping for vanilla Quake is easier. :)

Avirox, you should consider giving mappers a complete .fgd file with your new entities, plus a preconfigured local MegaTF server setup in a zip file. This would make it easier on people.
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Postby UFIA » Fri Oct 22, 2010 1:57 pm

avirox wrote:should be a server.cfg in this file. Extract it to your quake/fortress folder.

Also, how are you trying to run mvdsv xe and why is is not working?

I've just been running it straight with no params. I edited the server.cfg correctly, I assume, but still it says progs.dat needs to be in qw dir and the server crashes
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Postby Spike » Fri Oct 22, 2010 2:01 pm

qwprogs.dat, not progs.dat
avirox's mvdsv xe is a quakeworld(only) engine.
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Postby UFIA » Fri Oct 22, 2010 2:11 pm

Got the TF coop server running. One problem down. Thanks for the zip file avirox! I got your password now *evil laugh* It's ""
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Postby UFIA » Sat Oct 23, 2010 3:39 pm

I'll just change the ladder to some stairs so I know it will work in any client. Thanks
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Postby goldenboy » Sat Oct 23, 2010 4:29 pm

the clip ladder from the one zip file I posted will also work in any client. It's your decision though.
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