Having problems using clip

Discuss the construction of maps and the tools to create maps for 3D games.
avirox
Posts: 137
Joined: Wed Aug 16, 2006 3:25 pm

Post by avirox »

UFIA, if it's not working in-game then you are probably not running the megatf coop mod. You *need* the mod for this to work, since only mtf coop supports this entity (and extras_r4.. which may be NQ so you can use that, too). You have to set up a local quakeworld server using MVDSV XE, which I linked to, and the qwprogs which I also linked to in the same post.
UFIA
Posts: 30
Joined: Thu Oct 21, 2010 11:16 am

Post by UFIA »

I can't get the server to run. I officially give up. I'll leave the map making to people who know what they're doing. Thanks guys.

avirox, will you send me your server.cfg? I'm having lots of problems.
ceriux
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Location: Indiana, USA

Post by ceriux »

keep trying to map give up on this till you understand the engine and tools better.
avirox
Posts: 137
Joined: Wed Aug 16, 2006 3:25 pm

Post by avirox »

should be a server.cfg in this file. Extract it to your quake/fortress folder.

Also, how are you trying to run mvdsv xe and why is is not working?
goldenboy
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Post by goldenboy »

Maybe UFIA could upload his .bsp file and Avirox could test it?

UFIA, don't give up mapping so quickly... I sense that the Force is strong in you. Have patience.

You only need to do the QW server setup thing once.

Mapping for a specific mod, and Quakeworld at that, is not the easy way to start. Mapping for vanilla Quake is easier. :)

Avirox, you should consider giving mappers a complete .fgd file with your new entities, plus a preconfigured local MegaTF server setup in a zip file. This would make it easier on people.
UFIA
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Joined: Thu Oct 21, 2010 11:16 am

Post by UFIA »

avirox wrote:should be a server.cfg in this file. Extract it to your quake/fortress folder.

Also, how are you trying to run mvdsv xe and why is is not working?
I've just been running it straight with no params. I edited the server.cfg correctly, I assume, but still it says progs.dat needs to be in qw dir and the server crashes
Spike
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Post by Spike »

qwprogs.dat, not progs.dat
avirox's mvdsv xe is a quakeworld(only) engine.
UFIA
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Joined: Thu Oct 21, 2010 11:16 am

Post by UFIA »

Got the TF coop server running. One problem down. Thanks for the zip file avirox! I got your password now *evil laugh* It's ""
UFIA
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Joined: Thu Oct 21, 2010 11:16 am

Post by UFIA »

I'll just change the ladder to some stairs so I know it will work in any client. Thanks
goldenboy
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Post by goldenboy »

the clip ladder from the one zip file I posted will also work in any client. It's your decision though.
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