Air ducts (like in HL1)
Air ducts (like in HL1)
Do you guys remember those air ducts in HL1? I'm trying to do something similar in Quake, but i don't know the correct brush size for the jump + crouch to be successful. Any tips?
-
- Posts: 2126
- Joined: Sat Nov 25, 2006 1:49 pm
-
- Posts: 2126
- Joined: Sat Nov 25, 2006 1:49 pm
-
- Posts: 2126
- Joined: Sat Nov 25, 2006 1:49 pm
It is probably either 16, 24 or 32. My guess is 16.
Remember ... you can use clip brushes to make an invisible helper ladder. If you made it start 16 units off the ground, the player would still have to jump to access the duct, but he'd wouldn't need to be a kangaroo to get up to it.
A clip ladder works like this (the brush texture must be named clip):
**
***
***
****
****
*****
*****
The above would need to be constructed with 4 different clip brushes.
** <-- brush 1
*** < ----
*** brush 2 --->
**** <----
**** brush 3 --->
***** <---- brush 4
***** ---->
Remember ... you can use clip brushes to make an invisible helper ladder. If you made it start 16 units off the ground, the player would still have to jump to access the duct, but he'd wouldn't need to be a kangaroo to get up to it.
A clip ladder works like this (the brush texture must be named clip):
**
***
***
****
****
*****
*****
The above would need to be constructed with 4 different clip brushes.
** <-- brush 1
*** < ----
*** brush 2 --->
**** <----
**** brush 3 --->
***** <---- brush 4
***** ---->
The night is young. How else can I annoy the world before sunsrise? Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
-
- Posts: 2126
- Joined: Sat Nov 25, 2006 1:49 pm
Yes, that's what he means. There's a very good ladder code in there, as far as I remember.JasonX wrote:You mean extras v4?frag.machine wrote:I'd suggest to use Pox's Extras and add a small func_ladder to the air duct entrance.
QuakeWiki
getButterfly - WordPress Support Services
Roo Holidays
Fear not the dark, but what the dark hides.
getButterfly - WordPress Support Services
Roo Holidays
Fear not the dark, but what the dark hides.
The ladder code there is problematic in darkplaces. We have huge problems with the pox-based rmq ladders and DP. Try it.
Anyway, up-jump distance is 32 units, and if you have an air duct with 64x64 outer dimensions and 1 unit thick walls, ie 58x58 on the inside, it will give the impression of crouching without really crouching, if you know what I mean. Also works with crates.
Try Distrans' map Ruined Nation sometime, it has airducts that are really cramped without requiring actual crouching.
Anyway, up-jump distance is 32 units, and if you have an air duct with 64x64 outer dimensions and 1 unit thick walls, ie 58x58 on the inside, it will give the impression of crouching without really crouching, if you know what I mean. Also works with crates.
Try Distrans' map Ruined Nation sometime, it has airducts that are really cramped without requiring actual crouching.