Dynamic lighting in DP

Discuss the construction of maps and the tools to create maps for 3D games.
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Chip
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Dynamic lighting in DP

Post by Chip »

OK, so I have a new map for a mod, with real time lighting activated and all.

I have a few lights scattered in the map, BUT, textures have no relief until I light up my flashlight. Look below to see what I mean.

Image

Image

How can I have those detailed textures without the flashlight.

PS: It's not those offsetmapping or reliefmapping. Those are totally diferrent, and they provide other bumpmapping effects.
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Spike
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Post by Spike »

r_shadow_realtime_world 1?
Chip
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Post by Chip »

Spike wrote:r_shadow_realtime_world 1?
No, Spike, that's already on.

LE: Found the same issue here - http://forums.inside3d.com/viewtopic.php?t=1715 - but I don't want to create/generate .lit files.

Anyway, that thread does not offer an answer or a working solution.
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ceriux
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Post by ceriux »

one was never found. the RT lights that i placed never worked. i think they may have lit up. but they never gave me the effect i was wanting like the rocket did.
leileilol
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Post by leileilol »

Did you compile the map with deluxe mapping?
i should not be here
Chip
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Post by Chip »

leileilol wrote:Did you compile the map with deluxe mapping?
I used q3map2 WITHOUT deluxe mapping. I'll do this as soon as I get home. Do you think this might be the issue?

@ceriux, I know what you mean, but there SURELY is a logical explanation which might lead to an elegant solution.

LE: @lei, is this deluxe mapping by any chance that default bump texture that gets superimposed over ANY texture? That has been deactivated in Darkplaces.

Is this the same as q3map2's deluxemapping parameter?

LE2: Yes, it is :( no change. Deluxemap in q3map2 only adds a noisy texture over all textures for some more details. Still no bumpiness.
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