Hull 0 = point (0,0 size)
Hull 1 = player
Hull 2 = shambler size (monsters)
Or is it ...
Hull 0 = player
Hull 1 = point
Hull 2 = Shambler size (monsters)
Hull 0 vs. Hull 1 vs. Hull 2
Hull 0 vs. Hull 1 vs. Hull 2
The night is young. How else can I annoy the world before sunsrise? Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
Thank you for the clarification, kind sir.
Alright .. then I will soon start my own tutorial. "My own" in the lamest sense of the word [since I'll be copying off of my hero -- not that I have only one but let's keep this simple --- MDave].
The name of this tutorial will be ... implement "Monster_Clip" in your map compiler and your engine, subtitled "To hell with writing QC to cause monsters to guard an item or behave correctly [like don't have flying monsters follow you to stupid places] just make it so they can't abandon their post".
Alright .. then I will soon start my own tutorial. "My own" in the lamest sense of the word [since I'll be copying off of my hero -- not that I have only one but let's keep this simple --- MDave].
The name of this tutorial will be ... implement "Monster_Clip" in your map compiler and your engine, subtitled "To hell with writing QC to cause monsters to guard an item or behave correctly [like don't have flying monsters follow you to stupid places] just make it so they can't abandon their post".
The night is young. How else can I annoy the world before sunsrise? Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..