Realtime light editor?

Discuss the construction of maps and the tools to create maps for 3D games.
Post Reply
Downsider
Posts: 621
Joined: Tue Sep 16, 2008 1:35 am

Realtime light editor?

Post by Downsider »

I figure it's more than possible.

Write a DarkPlaces mod to place realtime lights, then just export their positions and various values to a text file, parse it, and chuck it into RAD, and you have your baked lightmaps.

Would make development a lot easier..
Spike
Posts: 2914
Joined: Fri Nov 05, 2004 3:12 am
Location: UK
Contact:

Post by Spike »

Darkplaces already has a lights editor built in. It won't edit static lighting though, only realtime lighting.
Still, you can write a converter to translate an rtlights file created inside DP and append it onto a map file.
Downsider
Posts: 621
Joined: Tue Sep 16, 2008 1:35 am

Post by Downsider »

Spike wrote:Darkplaces already has a lights editor built in. It won't edit static lighting though, only realtime lighting.
Still, you can write a converter to translate an rtlights file created inside DP and append it onto a map file.
Perfect. How do you use the light editor in DarkPlaces? I'll write the converter.
Urre
Posts: 1109
Joined: Fri Nov 05, 2004 2:36 am
Location: Moon
Contact:

Post by Urre »

People have made their own editors too, using CSQC.
I was once a Quake modder
Post Reply