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Holes!

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Holes!

Postby Mathuzzz » Thu Jun 10, 2010 7:16 am

Hi, is there any way I can get rid of invisible holes through which I fall in Quake? I made only the first rooms of my level and I get lots of warnings(healing points, new portal was clipped away in cutnodeportals) All I googled was that these errors aren´t critical, but when playing the map I have lots of holes and invisible obstacles there, making it unplayable.
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Postby leileilol » Thu Jun 10, 2010 11:09 am

i'm pointing a file where the grey gets in, and stops my mind from wandering where it will goooooooooo


Are your brushes perfectly convex? Brushes become uncollidy illusions when they're too inclined of their angles. This could be easily accomplished carving artifacts or using the vertex editor in Worldcraft 1.6. I ran into one today while prototyping a pool with an exotic shape
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Postby mh » Thu Jun 10, 2010 1:37 pm

Another thing - are your brushes grid-aligned or are you using weird floating point coords?
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Postby ceriux » Thu Jun 10, 2010 5:12 pm

what about weird shaped brushes?
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Postby Mathuzzz » Thu Jun 10, 2010 5:42 pm

I have ship there and two small towers, which when I delete, problem is gone, but the brushes are convex, not that complex, forcing everything to grid destroyed a few holes, but they mostly remained. It is like I can´t make anything interesting there, because I get these immediately(I remember having the same problem with Hexen 2, never found out how to solve it).
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Postby Downsider » Thu Jun 10, 2010 7:48 pm

When making complex brushes, to ensure you're keeping in form with the convex shape restrictions that Quake imposes, you could form the shape entirely out of wedges. It makes for easier terrain and stuff.
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Postby Mathuzzz » Sun Jun 13, 2010 8:53 am

How do you keep everything on grid?
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Postby mh » Sun Jun 13, 2010 10:41 am

If you map editor has a "snap to grid" option, use it. If it doesn't, get a better map editor.
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