Hello.
I was wondering how I could create a brush that the player can see through, and it blocks the player from going through, but only the player, I still need rockets bullets and every other object to be able to go through it.
How would I go about doing this, for Half-Life BSP?
Thank you.
Half-Life BSP - Transparent Brush that only blocks players.
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That's what I thought when I first read the request... "it's exactly how 'clip' brushes behave" except for the "any other entity" part (AFAIK monster, bullets and other game entities won't cross it either).Spike wrote:find the texture named 'clip'. make a brush with that texture. put it where you want to block... job done. enjoy.
depends on the toolchain, but I doubt valve changed that part, as its useful for corners and stuff
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC (LordHavoc)
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I tried that but Zoners compile tools give me this error:
Then when I make one visible it says this:
Its like a never ending loop, am I missing something?
Code: Select all
Error: Entity 28 has no visible brushes
Error: No visibile brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
Howto Fix: self explanitory
Code: Select all
Error: Entity 28, Brush 0: mixed face contents
Texture CLIP and CLIP
Error: Entity 28, Brush 0: mixed face contents
Texture CLIP and CLIP
Error: Entity 28, Brush 0: mixed face contents
Texture CLIP and CLIP
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- Posts: 368
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