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Compiling HL Maps

Discuss the construction of maps and the tools to create maps for 3D games.

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Compiling HL Maps

Postby JasonX » Wed Apr 07, 2010 12:59 pm

I have implemented HLBSP support on my modified GLQuake and would like to test a few things. However, i need some help:

1) Which set is the best for compiling HL maps? ZHLT 3.0?
2) Should i configure Hammer 3.4 differently for saving, i don't know, HL .MAP?
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Postby Scrama » Fri Apr 09, 2010 4:24 am

1) ZHLT 2.5.3 is the best
2) No, 3.4 and 3.5 can produce ONLY hlmap (map 220)
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Postby Downsider » Fri Apr 09, 2010 5:00 am

Are Zoner's compiling tools open-source?
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Postby Scrama » Fri Apr 09, 2010 6:59 am

Sourcecode of number of versions is opened, but i'm not sure in licensing
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Postby JasonX » Fri Apr 09, 2010 10:54 am

What's the difference between ZHLT 3.0 and 2.5?
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Postby Scrama » Sat Apr 10, 2010 2:44 am

Stability and lightmap generation: 3.0 generates random shadows sometimes.
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