More mapping questions

Discuss the construction of maps and the tools to create maps for 3D games.
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JasonX
Posts: 422
Joined: Tue Apr 21, 2009 2:08 pm

More mapping questions

Post by JasonX »

Hello,

I have a few questions and i hope you guys can help me out:

1) Does WinQuake/GLQuake support clip and hint brushes?
2) I saw a tool some time ago but lost it. It allowed me to remove any unused textures from a map, therefore reducing the BSP size. Do you guys know where i can get it?
Spike
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Joined: Fri Nov 05, 2004 3:12 am
Location: UK
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Post by Spike »

qbsp should only include textures that are actually used in your map. it shouldn't really be possible for there to be unused ones. Okay, so there might be one or two that are never rendered, but those are generally tiny images anyway.

QBSP supports a clip texture. When used, it'll stop players/monsters/anything with size. It will not stop nails or rockets.
If you want to stop nails and rockets too, you can use an invisible trigger. That is, a trigger_multiple with health.

There is no support for hint brushes. The only option is to use func_walls to reduce cuts in parts of the map that are not currently visible.
JasonX
Posts: 422
Joined: Tue Apr 21, 2009 2:08 pm

Post by JasonX »

Thank you so much, Spike. :wink:
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