More mapping questions
Moderator: InsideQC Admins
3 posts
• Page 1 of 1
More mapping questions
Hello,
I have a few questions and i hope you guys can help me out:
1) Does WinQuake/GLQuake support clip and hint brushes?
2) I saw a tool some time ago but lost it. It allowed me to remove any unused textures from a map, therefore reducing the BSP size. Do you guys know where i can get it?
I have a few questions and i hope you guys can help me out:
1) Does WinQuake/GLQuake support clip and hint brushes?
2) I saw a tool some time ago but lost it. It allowed me to remove any unused textures from a map, therefore reducing the BSP size. Do you guys know where i can get it?
- JasonX
- Posts: 411
- Joined: Tue Apr 21, 2009 2:08 pm
qbsp should only include textures that are actually used in your map. it shouldn't really be possible for there to be unused ones. Okay, so there might be one or two that are never rendered, but those are generally tiny images anyway.
QBSP supports a clip texture. When used, it'll stop players/monsters/anything with size. It will not stop nails or rockets.
If you want to stop nails and rockets too, you can use an invisible trigger. That is, a trigger_multiple with health.
There is no support for hint brushes. The only option is to use func_walls to reduce cuts in parts of the map that are not currently visible.
QBSP supports a clip texture. When used, it'll stop players/monsters/anything with size. It will not stop nails or rockets.
If you want to stop nails and rockets too, you can use an invisible trigger. That is, a trigger_multiple with health.
There is no support for hint brushes. The only option is to use func_walls to reduce cuts in parts of the map that are not currently visible.
- Spike
- Posts: 2892
- Joined: Fri Nov 05, 2004 3:12 am
- Location: UK
3 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 1 guest