Falling: What is max Quake feet without damage?
Falling: What is max Quake feet without damage?
How high can a platform be and you can jump off to a solid surface and not sustain any damage?
The night is young. How else can I annoy the world before sunsrise? Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
224 units IIRC.
If the fall is higher, you can keep the player from taking damage by placing a trigger_push (pointing down, low speed) at that height. Though in most situations this would feel out of place.
Edit: Haha, whatever you say. Good timing.
If the fall is higher, you can keep the player from taking damage by placing a trigger_push (pointing down, low speed) at that height. Though in most situations this would feel out of place.
Edit: Haha, whatever you say. Good timing.
Last edited by negke on Wed Feb 17, 2010 12:32 pm, edited 1 time in total.
Looks like 256 about the max. If you are 256 "Quake feet" up, and you fall off ... no damage. But if you jump off, damage.
/Oops, negke replied right when I was posting this.
/Oops, negke replied right when I was posting this.
The night is young. How else can I annoy the world before sunsrise? Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
I guess you could cover it with (or embed it in) a func_illusionary.Spike wrote:A really thin layer of water/slime/lava on the ground will also stop falling damage (like 8 units deep). While it may look out of place, the physics won't feel different.
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We knew the words, we knew the score, we knew what we were fighting for
We knew the words, we knew the score, we knew what we were fighting for
Well, why would you want to place triggers or water if the distance is so high?
If it IS so high, then the player should take damage. There are mods that lower this limit, in order to make the gameplay more realistic.
If it IS so high, then the player should take damage. There are mods that lower this limit, in order to make the gameplay more realistic.
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