Falling: What is max Quake feet without damage?

Discuss the construction of maps and the tools to create maps for 3D games.
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Baker
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Falling: What is max Quake feet without damage?

Post by Baker »

How high can a platform be and you can jump off to a solid surface and not sustain any damage?
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negke
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Post by negke »

224 units IIRC.

If the fall is higher, you can keep the player from taking damage by placing a trigger_push (pointing down, low speed) at that height. Though in most situations this would feel out of place.

Edit: Haha, whatever you say. Good timing. :lol:
Last edited by negke on Wed Feb 17, 2010 12:32 pm, edited 1 time in total.
Baker
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Post by Baker »

Looks like 256 about the max. If you are 256 "Quake feet" up, and you fall off ... no damage. But if you jump off, damage.

/Oops, negke replied right when I was posting this. :D
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Spike
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Post by Spike »

A really thin layer of water/slime/lava on the ground will also stop falling damage (like 8 units deep). While it may look out of place, the physics won't feel different.
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Post by mh »

Spike wrote:A really thin layer of water/slime/lava on the ground will also stop falling damage (like 8 units deep). While it may look out of place, the physics won't feel different.
I guess you could cover it with (or embed it in) a func_illusionary.
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Post by Chip »

Well, why would you want to place triggers or water if the distance is so high?

If it IS so high, then the player should take damage. There are mods that lower this limit, in order to make the gameplay more realistic.
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Post by negke »

Usually yes. However, in some situations you might want to make sure the player does not take damage. For example, if he's forced into a high-above area with a tough battle (that potentially gets him down to 5 health) and the only way back down is jumping.
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