nodraw texture?

Discuss the construction of maps and the tools to create maps for 3D games.
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gastrop0d
Posts: 5
Joined: Thu Feb 11, 2010 9:13 am

nodraw texture?

Post by gastrop0d »

I come from a source engine mapping background and I'm much accustomed to having a bunch of useful TOOL textures like playerclip and nodraw.

I'm sure I don't need to explain it, but applying nodraw texture to a face just makes the face never render in the engine and not have a lightmap (so compiling lighting ignores it), but otherwise the face is exactly the same as any other face.

Any tool sets that have this?
Downsider
Posts: 621
Joined: Tue Sep 16, 2008 1:35 am

Post by Downsider »

In Quake, it would be omitted by the engine rather than the compiler. I do believe certain engines support textures that will be skipped when rendering the world; just not sure of the name.
ceriux
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Post by ceriux »

i think the only one they have is clip or noclip or something. there "MIGHT" be a skip texture... maybe... there is this.

http://www.celephais.net/stuff/texturefaq.htm
metlslime
Posts: 316
Joined: Tue Feb 05, 2008 11:03 pm

Post by metlslime »

There was never an official "skip" texture in quake, but third party tools make it possible.

Check out my skip utility here: http://www.celephais.net/board/view_thread.php?id=60088
gastrop0d
Posts: 5
Joined: Thu Feb 11, 2010 9:13 am

Post by gastrop0d »

Thanks, works like a charm! :D
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