Triggering multiple targets?
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Triggering multiple targets?
I want to make something explode, a wall be removed and a trap activated.
I know how to do each, but I can't seem to figure out how to do all 3!
I've researched trigger_relay and such.
How do you have a trigger fire multiple targets or use trigger_relay to do multiple things?
I know how to do each, but I can't seem to figure out how to do all 3!
I've researched trigger_relay and such.
How do you have a trigger fire multiple targets or use trigger_relay to do multiple things?
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
Nevermind, heheh.
You can have 2 trigger relays have the same "Name" so a trigger_once with a target of "my_relay_triggers" and both are called "my_relay_triggers" and each does their own action.
I wish there was a mapping how-to part of the Quake Wiki on how to do this kind of stuff.
You can have 2 trigger relays have the same "Name" so a trigger_once with a target of "my_relay_triggers" and both are called "my_relay_triggers" and each does their own action.
I wish there was a mapping how-to part of the Quake Wiki on how to do this kind of stuff.
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
-

Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
http://www.bspquakeeditor.com/q1tutor/q_trigger.html wrote:
trigger_relay
This trigger is fired by other triggers (it can't be touched by the player). It allows you to have multiple actions take place when the player trips a single trigger. In order to have it fire, make it the target of another trigger. For instance, when a player enters a room, you could have the lights go out, a crusher activate and a door open, all in sequence rather than at the same time. You can set a delay value for each trigger so that they will fire in sequence. Each trigger can have it's own message if you want and as far as I know, there's no limit to the number of relays you can string together. Just remember you don't want your player standing there watching stuff happen for 20 minutes
..Probably nothing you already don't know, but all I could find in a few seconds. Its not a in detail how to, but describes just some examples.
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xaGe - Posts: 461
- Joined: Wed Mar 01, 2006 8:29 am
- Location: Upstate, New York
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