I am confused about lifts and trains.
I have read this:
http://www.quake-1.com/wc16a-tutorial/e ... html#jump2
It says this:
How do we measure the number of units it needs to travel?Elevators - Func_Plats
Elevators are fairly simple devices. Make the brush you want to use as a the elevator so it's in the 'up' position (at the TOP of it's intended travel range). Tie it to the func_plat entity and set the height to the number of units to the bottom and the speed you want it to travel. When the game starts the lift will automatically be in the down position ( at the BOTTOM of it's intended travel range) waiting for it to be activated. The problem is: What do you do when you want the lift to start at the top? Well, you can't do it with a func_plat then. Use a func_door, just set the direction for the door to "down". If you need the lift to be a platform and not a column then set the doors lip to the distance it needs to travel down.
What units are they?
Also for the trains, what if you wanted to create a curved roller coaster type train? IS it possible to bind a brush or the "track" as a entity that it will follow?
Thank you.