tga textures and mapping?

Discuss the construction of maps and the tools to create maps for 3D games.
Post Reply
ceriux
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

tga textures and mapping?

Post by ceriux »

k gotta question, if i was to make a texture say i think the adapter for worldcraft highest is 512x512 and i aligned it in worldcraft when mapping , and i was to make a higher resolution version of the same texture would darkplaces automatically align it correctly?
Spike
Posts: 2914
Joined: Fri Nov 05, 2004 3:12 am
Location: UK
Contact:

Post by Spike »

Replacement textures wrap at the exact same locations that the originals did.
Replace a 64*64 image with a 4096*4096 image and you won't any get less repetitions. You'll get more detail instead.
ceriux
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Post by ceriux »

so the tga will shrink itself down to fit?
Electro
Posts: 312
Joined: Wed Dec 29, 2004 11:25 pm
Location: Brisbane, Australia
Contact:

Post by Electro »

Yes.
Benjamin Darling
http://www.bendarling.net/

Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
Post Reply