tga textures and mapping?
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tga textures and mapping?
k gotta question, if i was to make a texture say i think the adapter for worldcraft highest is 512x512 and i aligned it in worldcraft when mapping , and i was to make a higher resolution version of the same texture would darkplaces automatically align it correctly?
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
Replacement textures wrap at the exact same locations that the originals did.
Replace a 64*64 image with a 4096*4096 image and you won't any get less repetitions. You'll get more detail instead.
Replace a 64*64 image with a 4096*4096 image and you won't any get less repetitions. You'll get more detail instead.
- Spike
- Posts: 2892
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Yes.
Benjamin Darling
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
- Electro
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- Joined: Wed Dec 29, 2004 11:25 pm
- Location: Brisbane, Australia
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