New Quake 1 textures

Discuss the construction of maps and the tools to create maps for 3D games.
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asdqwe
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Joined: Sun Apr 05, 2009 1:38 pm

New Quake 1 textures

Post by asdqwe »

I have a folder with new Q1 textures, already converted to the Quake pallette. Now where can I store them to be able to use them in my maps? In what kind of file?
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Last edited by asdqwe on Tue Feb 01, 2011 9:42 pm, edited 1 time in total.
ceriux
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Post by ceriux »

your going to need wally, worldcraft and the quake 1 adapter
Spirit
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Post by Spirit »

You don't need those. You only need Wally. Create a new Quake wad and import them.
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asdqwe
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Post by asdqwe »

@ Spirit: OK... How do I import them??
BTW I'm using QuArK, could you tell me how to do it in this package?
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Last edited by asdqwe on Tue Feb 01, 2011 9:42 pm, edited 1 time in total.
Spirit
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Post by Spirit »

In Wally: File -> Batch Conversion, (put a * into the "Image Wildcards" field if it does not work without), choose "New Package": "Quake1 (WAD2)". Click go. :)

Save that file.

Then in QuArK:
Go to the textures browser. Edit -> Import files -> Import (copy) files. Choose your .wad file. Later Quark will ask about some changes, save them.

PS: In QuArK the "Make file links" option is broken, it will forget the wad on next start. Yes, annoying. Don't import too many textures or it will get super slow on starting...
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asdqwe
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Post by asdqwe »

BTW, I understand that Quake's textures aren't in a wad file (file gfx.wad is tiny) but _in the levels themselves_.
How did they do it?
How could _I_ integrate my textures in my levels, so I won't have to distribute the .wad file, too?
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Last edited by asdqwe on Tue Feb 01, 2011 9:42 pm, edited 1 time in total.
Spike
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Post by Spike »

Textures only need to be in a wad file so that qbsp can find them.
Once qbsp has been run, you no longer need the wad file, and could delete it if you really wanted to, before lighting/vising the map.
You never need to distribute your wad files.

gfx.wad does not contain any map textures.
Spirit
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Post by Spirit »

And you can extract textures lossless from .bsp files with (I think) Texmex and QuArK (rightclick the Mipsomething and export).
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Lardarse
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Post by Lardarse »

Texmex will, yes.
asdqwe
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Post by asdqwe »

Thanks!
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