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New Quake 1 textures

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New Quake 1 textures

Postby asdqwe » Tue Apr 14, 2009 3:17 pm

I have a folder with new Q1 textures, already converted to the Quake pallette. Now where can I store them to be able to use them in my maps? In what kind of file?
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Postby ceriux » Tue Apr 14, 2009 3:19 pm

your going to need wally, worldcraft and the quake 1 adapter
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Postby Spirit » Tue Apr 14, 2009 4:12 pm

You don't need those. You only need Wally. Create a new Quake wad and import them.
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Postby asdqwe » Tue Apr 14, 2009 4:19 pm

@ Spirit: OK... How do I import them??
BTW I'm using QuArK, could you tell me how to do it in this package?
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Postby Spirit » Tue Apr 14, 2009 5:08 pm

In Wally: File -> Batch Conversion, (put a * into the "Image Wildcards" field if it does not work without), choose "New Package": "Quake1 (WAD2)". Click go. :)

Save that file.

Then in QuArK:
Go to the textures browser. Edit -> Import files -> Import (copy) files. Choose your .wad file. Later Quark will ask about some changes, save them.

PS: In QuArK the "Make file links" option is broken, it will forget the wad on next start. Yes, annoying. Don't import too many textures or it will get super slow on starting...
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Postby asdqwe » Thu Apr 16, 2009 11:16 am

BTW, I understand that Quake's textures aren't in a wad file (file gfx.wad is tiny) but _in the levels themselves_.
How did they do it?
How could _I_ integrate my textures in my levels, so I won't have to distribute the .wad file, too?
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Postby Spike » Thu Apr 16, 2009 11:33 am

Textures only need to be in a wad file so that qbsp can find them.
Once qbsp has been run, you no longer need the wad file, and could delete it if you really wanted to, before lighting/vising the map.
You never need to distribute your wad files.

gfx.wad does not contain any map textures.
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Postby Spirit » Thu Apr 16, 2009 1:50 pm

And you can extract textures lossless from .bsp files with (I think) Texmex and QuArK (rightclick the Mipsomething and export).
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Postby Lardarse » Thu Apr 16, 2009 6:50 pm

Texmex will, yes.
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Postby asdqwe » Fri Apr 17, 2009 1:01 pm

Thanks!
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