I made the same annoying post of this on func_msg, but I figured inside3d is more DP client specific.
I got 6 24bit .tga sky textures in mymod/gfx/env, and I compiled my map in WC with the "loadsky" key and the value "skybox_". My sky textures are called skybox_rt, skybox_up, etc.
However, when I run my map, I get a black skybox, and only when I type in loadsky skybox_ in the console does my skybox show up. Any suggestions?
Thnx.
Proper way of making skyboxes in WC for DP?
Proper way of making skyboxes in WC for DP?
....noodle...