Proper way of making skyboxes in WC for DP?
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Proper way of making skyboxes in WC for DP?
I made the same annoying post of this on func_msg, but I figured inside3d is more DP client specific.
I got 6 24bit .tga sky textures in mymod/gfx/env, and I compiled my map in WC with the "loadsky" key and the value "skybox_". My sky textures are called skybox_rt, skybox_up, etc.
However, when I run my map, I get a black skybox, and only when I type in loadsky skybox_ in the console does my skybox show up. Any suggestions?
Thnx.
I got 6 24bit .tga sky textures in mymod/gfx/env, and I compiled my map in WC with the "loadsky" key and the value "skybox_". My sky textures are called skybox_rt, skybox_up, etc.
However, when I run my map, I get a black skybox, and only when I type in loadsky skybox_ in the console does my skybox show up. Any suggestions?
Thnx.
....noodle...
- Zylyx_
- Posts: 111
- Joined: Wed Dec 05, 2007 6:52 pm
- Location: scotland, uk
Ok, got it fixed, I changed the key to "sky" and the value to "skybox_". The sky loads now, but there are visible seams, which I'm guessing is because it's loading the wrong textures on the faces of the skybox.
....noodle...
- Zylyx_
- Posts: 111
- Joined: Wed Dec 05, 2007 6:52 pm
- Location: scotland, uk
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