FGD editing and custents mod

Discuss the construction of maps and the tools to create maps for 3D games.
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ceriux
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

FGD editing and custents mod

Post by ceriux »

hey iv recently added in the custents mod into my mod and iv been having issues making an fgd for it....

so far iv been messing with the dynamic spawn feature and i just cant seem to get it to work :(

Code: Select all

@PointClass(Targetname) = func_spawn : "func_spawn"
[
spawnclassname(string)
spawnfunction(string)
spawnsilent(integer)
spawnmulti(integer)
]
im pretty sure thats how the code in the fgd should look, but its not even showing up in my entitie list when i load up worldcraft.

any one know whats wrong?

i belive i fixed it :D apparently it doesnt look like that it looks like this lol....

Code: Select all

@PointClass base(Targetname) = func_spawn : "func_spawn"
[
spawnclassname(string)
spawnfunction(string)
spawnsilent(integer)
spawnmulti(integer)
]
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