- QExpo Planning -
This is the best I can do in terms of the old site:
http://web.archive.org/web/200308030936 ... qexpo.com/
I beleive santaclaws still has the php if you need it, but I have had no luck in contacting him since I asked him to find it. I believe scar3crow knows him quite well?
Ok, so what else needs doing? Is Echon definately going to host us? Does FrikaC still own Qexpo.com, and if so can we set it up to use Echon's webspace?
http://web.archive.org/web/200308030936 ... qexpo.com/
I beleive santaclaws still has the php if you need it, but I have had no luck in contacting him since I asked him to find it. I believe scar3crow knows him quite well?
Ok, so what else needs doing? Is Echon definately going to host us? Does FrikaC still own Qexpo.com, and if so can we set it up to use Echon's webspace?
Apathy Now!
Seriously, has anyone talked to members of the Quake 2 community yet? Getting them to participate in this expo is going to be pretty hard if we don't ask them to come first. :P
I'm going to try and get a hold of a few people, but I was wondering if anyone has contacted them yet.
I'm going to try and get a hold of a few people, but I was wondering if anyone has contacted them yet.
aut viam inveniam aut faciam
Oh hello.
I'll talk to psychospaz, R1CH, and Ghostface about participating, and I'm already (obviously) "in". Here's a list of developers to pursue:
- Tr3B (QRazor-FX) <- irc.anynet.org somewhere usually I think
- mysticman (QFusion-FX) <- dont english good
- Vic (QFusion)
- Ghostface (Nosferatu + BEGL, waiting for him to hop on AIM)
- jitspoe (Digital Paint)
- psychospaz (Q2Max, waiting for him to hop on AIM)
- R1CH (R1Q2 R1GL, waiting for him to respond on IRC)
- John (CRE)
- Knightmare (KMQuake2)
- mSparks (?)
- QuDoS (QuDosQ2)
- jalisko (skelmod, JABot)
Probably missing a few...
Yes, QuakeDev can still host if you need. Don't worry about space/bandwith, and you'll have PHP/MySQL DB's out the yang.
I'll talk to psychospaz, R1CH, and Ghostface about participating, and I'm already (obviously) "in". Here's a list of developers to pursue:
- Tr3B (QRazor-FX) <- irc.anynet.org somewhere usually I think
- mysticman (QFusion-FX) <- dont english good
- Vic (QFusion)
- Ghostface (Nosferatu + BEGL, waiting for him to hop on AIM)
- jitspoe (Digital Paint)
- psychospaz (Q2Max, waiting for him to hop on AIM)
- R1CH (R1Q2 R1GL, waiting for him to respond on IRC)
- John (CRE)
- Knightmare (KMQuake2)
- mSparks (?)
- QuDoS (QuDosQ2)
- jalisko (skelmod, JABot)
Probably missing a few...
Yes, QuakeDev can still host if you need. Don't worry about space/bandwith, and you'll have PHP/MySQL DB's out the yang.
I did post in quakesrc.org forums about q2 community involvement in this years Qexpo a few months back. That's when evilpope came and expressed his "feelings" about the idea on this forum, I'm surprised Supa doesn't remember that .
But yes, it'd be a good idea to adress specific people, and to post about it again on quakesrc.org somewhat soon, since now is the time to actually start planning the whole thing, not all that much time left.
But yes, it'd be a good idea to adress specific people, and to post about it again on quakesrc.org somewhat soon, since now is the time to actually start planning the whole thing, not all that much time left.
I was once a Quake modder
Wouldn't it be best to have something planned beforehand officially before asking people to jump on board for a booth?
For how long the startup process is taking i'd be impressed if the 2005 deadline is met. Come on people it's just an online event how long could it possibly take to setup considering they've been run in the past (regardless of php code loss).
As for getting the Quake2 community involved, that's a big yes... it is after all Quake Expo. I assume that if another qexpo is planned after the Quake3 engine source release then that community would be welcomed with open arms too. It was disappointing to see some people reject the idea of the Quake2 community being welcomed into Qexpo, and frankly rather pathetic.
Yes, in addition to contacting particular Quake2 developers individually, posts should definitely be made on major sites (QSG/func_msgboard/PQ).
I find it very unlikely that I will be able to participate myself now as I have too much going on with work (and outside of work) to be able to have the time i'd like to work on mods. I wish you all the best though with getting it up and running HAVE FAITH GUYS CMON, and will be checking back on the forums here regularly to give you all a spanking where need be. Don't look at me like that Tei you cheeky devil you.
For how long the startup process is taking i'd be impressed if the 2005 deadline is met. Come on people it's just an online event how long could it possibly take to setup considering they've been run in the past (regardless of php code loss).
As for getting the Quake2 community involved, that's a big yes... it is after all Quake Expo. I assume that if another qexpo is planned after the Quake3 engine source release then that community would be welcomed with open arms too. It was disappointing to see some people reject the idea of the Quake2 community being welcomed into Qexpo, and frankly rather pathetic.
Yes, in addition to contacting particular Quake2 developers individually, posts should definitely be made on major sites (QSG/func_msgboard/PQ).
I find it very unlikely that I will be able to participate myself now as I have too much going on with work (and outside of work) to be able to have the time i'd like to work on mods. I wish you all the best though with getting it up and running HAVE FAITH GUYS CMON, and will be checking back on the forums here regularly to give you all a spanking where need be. Don't look at me like that Tei you cheeky devil you.
Benjamin Darling
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
Ok, I've been messing around with web design ideas and I've come up with this. It's by no means final, and probably will change a lot.
http://www.planetquake.com/elf/untitled/qexpo.htm
As you can see it's a lot less quakey than last time. That's a deliberate choice, since Q2 are involved as well, I decided a neutral theme would be better.
Obviously don't bother trying any of the links yet, they're non existant.
http://www.planetquake.com/elf/untitled/qexpo.htm
As you can see it's a lot less quakey than last time. That's a deliberate choice, since Q2 are involved as well, I decided a neutral theme would be better.
Obviously don't bother trying any of the links yet, they're non existant.
Apathy Now!