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What you would be working on for QExpo 2008
Posted: Fri Sep 28, 2007 2:49 pm
by CocoT
If things go well, we might be less than a year away from QExpo 2008!
Seeing the relative quietness of the forums these last months, I was wondering how many of you were actually working on mods to be released for it. It would be really nice if this part of the forum buzzed with more activity, screenshots and comments during the time that separates us from the event
As far as I'm concerned, I'll be obviously working on TransloQuake and SpaceWalk but also InfraRed. Modding on the latter had been put to an almost complete stop months ago after having met some issues figuring out how to make DarkPlaces do the things I wanted it to do, but it's all fixed now, so I've been working on it again
Posted: Fri Sep 28, 2007 4:41 pm
by Dr. Shadowborg
Hellsmash most probably. If not that, then some FBX .wayfiles.
Posted: Fri Sep 28, 2007 7:17 pm
by leileilol
a really cool game
Posted: Tue Oct 02, 2007 2:22 am
by Electro
a few things
Posted: Tue Oct 02, 2007 3:13 pm
by Sajt
secret
Would I be forced to host/PHP again?
Posted: Tue Oct 02, 2007 3:39 pm
by RenegadeC
taov
Posted: Tue Oct 02, 2007 5:38 pm
by Orion
OrionBots
Posted: Tue Oct 02, 2007 7:24 pm
by FrikaC
I too will have OrionBots for the expo.
Posted: Tue Oct 02, 2007 7:26 pm
by Sajt
It's alway been my great fear that I would show up to a QuakeExpo with the same bots as someone else
Posted: Tue Oct 02, 2007 10:46 pm
by CocoT
A lot like going to an Elvis-look-alike convention and realize that you don't have the same boOts as anyone else...
Posted: Thu Oct 04, 2007 2:30 am
by Sajt
http://quakery.quakedev.com/demo1.avi - 6.5MB, Xvid w/ mp3 audio (i think)
Sneak preview! I spent an hour or two making that mod, and about 6 hours total trying to compress the video, including an hour or two trying to get it on Youtube without it being butchered into a collage of indecipherable artifacts, with no success. Thx to leileilol for the leg model, and id software for the fists model.
Posted: Thu Oct 04, 2007 3:06 am
by CocoT
Hehe, it loks fun, Sajt
I like the way you can push monsters into water by kicking them. I can totally imagine a DM version of this with levels of bridges and lots of lava and players trying to punch/kick other players into it
Posted: Thu Oct 04, 2007 4:31 am
by leileilol
CocoT wrote:Hehe, it loks fun, Sajt
I like the way you can push monsters into water by kicking them. I can totally imagine a DM version of this with levels of bridges and lots of lava and players trying to punch/kick other players into it
someone should make marshmallow duel quake
Posted: Fri Oct 05, 2007 2:49 am
by Orion
Here. Get the latest OrionBots (just .qc files and readme).
http://shub-hub.com/files/mods_multipla ... eta5_2.zip
Posted: Tue Oct 09, 2007 7:40 pm
by ajay
CocoT wrote:A lot like going to an Elvis-look-alike convention and realize that you don't have the same boOts as anyone else...
Or going as Costello instead of Presley...