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What you would be working on for QExpo 2008

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What you would be working on for QExpo 2008

Postby CocoT » Fri Sep 28, 2007 2:49 pm

If things go well, we might be less than a year away from QExpo 2008! :)
Seeing the relative quietness of the forums these last months, I was wondering how many of you were actually working on mods to be released for it. It would be really nice if this part of the forum buzzed with more activity, screenshots and comments during the time that separates us from the event :)
As far as I'm concerned, I'll be obviously working on TransloQuake and SpaceWalk but also InfraRed. Modding on the latter had been put to an almost complete stop months ago after having met some issues figuring out how to make DarkPlaces do the things I wanted it to do, but it's all fixed now, so I've been working on it again :D
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Postby Dr. Shadowborg » Fri Sep 28, 2007 4:41 pm

Hellsmash most probably. If not that, then some FBX .wayfiles.
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Postby leileilol » Fri Sep 28, 2007 7:17 pm

a really cool game
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Postby Electro » Tue Oct 02, 2007 2:22 am

a few things :twisted:
Benjamin Darling
http://www.bendarling.net/

Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
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Postby Sajt » Tue Oct 02, 2007 3:13 pm

secret

Would I be forced to host/PHP again?
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Postby RenegadeC » Tue Oct 02, 2007 3:39 pm

taov
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Postby Orion » Tue Oct 02, 2007 5:38 pm

OrionBots ;)
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Postby FrikaC » Tue Oct 02, 2007 7:24 pm

I too will have OrionBots for the expo.
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Postby Sajt » Tue Oct 02, 2007 7:26 pm

It's alway been my great fear that I would show up to a QuakeExpo with the same bots as someone else :oops:
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Postby CocoT » Tue Oct 02, 2007 10:46 pm

A lot like going to an Elvis-look-alike convention and realize that you don't have the same boOts as anyone else... :(
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Postby Sajt » Thu Oct 04, 2007 2:30 am

http://quakery.quakedev.com/demo1.avi - 6.5MB, Xvid w/ mp3 audio (i think)
Sneak preview! I spent an hour or two making that mod, and about 6 hours total trying to compress the video, including an hour or two trying to get it on Youtube without it being butchered into a collage of indecipherable artifacts, with no success. Thx to leileilol for the leg model, and id software for the fists model.
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Postby CocoT » Thu Oct 04, 2007 3:06 am

Hehe, it loks fun, Sajt :) I like the way you can push monsters into water by kicking them. I can totally imagine a DM version of this with levels of bridges and lots of lava and players trying to punch/kick other players into it :D
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Postby leileilol » Thu Oct 04, 2007 4:31 am

CocoT wrote:Hehe, it loks fun, Sajt :) I like the way you can push monsters into water by kicking them. I can totally imagine a DM version of this with levels of bridges and lots of lava and players trying to punch/kick other players into it :D


someone should make marshmallow duel quake
i should not be here
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Postby Orion » Fri Oct 05, 2007 2:49 am

Here. Get the latest OrionBots (just .qc files and readme).
http://shub-hub.com/files/mods_multiplayer/orionbots_qc_beta5_2.zip
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Postby ajay » Tue Oct 09, 2007 7:40 pm

CocoT wrote:A lot like going to an Elvis-look-alike convention and realize that you don't have the same boOts as anyone else... :(


Or going as Costello instead of Presley...
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