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Speed Project idea.
Posted: Tue Nov 07, 2006 4:15 am
by Error
so, this was mentioned in #qc about a week ago.... and I think it's a really good idea.
I'd need help organizing such an event...
We'd need 2-3 teams of:
:arrow: 1 coder
:arrow: 1 modeller
:arrow: 1 mapper
Anyone interested?
You'd have a week (possibly 2) to make a mod, complete with code from scratch, models, and a playable map at least.
There would be restrictions on the coding, models, and maps.
just tossing an idea out there.
Posted: Tue Nov 07, 2006 4:27 am
by Entar
Yeah, I had mentioned the idea of combining speedmodding and speedmapping (SpeedMopping?) - where a mapper and a coder would get together for a speed event and produce something interesting. Adding a modeller would make it a slight bit more complicated, perhaps hard to pull off. I dunno. I'd be willing to map for something like this if it happened though.
/me nabs FrikaC for my partner, as long as he can come up with an idea that fits the theme
Posted: Tue Nov 07, 2006 1:02 pm
by RenegadeC
I'm sure working alone is fine also right? I mean I map a tiny bit, and obviously code. Modelling would be a problem aside from animation.
Posted: Tue Nov 07, 2006 1:20 pm
by Quake Matt
Sounds like a good idea to me! It'd be a good way to get junior programmers up to speed and maybe, just maybe, get the attention of some grisled old mappers for a week or so!
Teams might have to be forced to a certain degree, to ensure a good mix of skill levels across the board. At the very least, each team ought to have a veteran to guide them through the process.
Posted: Tue Nov 07, 2006 2:08 pm
by neg!ke
heh, "speedmopping"...
interesting idea indeed.
Posted: Tue Nov 07, 2006 9:15 pm
by FrikaC
Entar wrote:/me nabs FrikaC for my partner, as long as he can come up with an idea that fits the theme
For what role?
Posted: Tue Nov 07, 2006 10:02 pm
by Dr. Shadowborg
I'd be interested too, depending on the theme.
Posted: Tue Nov 07, 2006 11:02 pm
by scar3crow
I think the theme could be a bit more flexible... or interesting if you know a map will be involved as well. It could be creating a gameplay environment or similar.
*hopes the mappers are up for this, because, you know, mappers making maps and coders coding code to inhabit it... thats the old school way of Quake content creation!*
Posted: Wed Nov 08, 2006 12:54 am
by Entar
FrikaC wrote:Entar wrote:/me nabs FrikaC for my partner, as long as he can come up with an idea that fits the theme
For what role?
All of them.
Hehe, nah, we'd split up the work somehow.
Posted: Wed Nov 08, 2006 10:32 pm
by MauveBib
The main issue with this project is that you'd get 10 coders interested, 5 mappers and maybe 1 modeller.
Posted: Wed Nov 08, 2006 11:55 pm
by Entar
Yeah, that's why I suggested speedmopping - there are very few modellers around these days.
Posted: Thu Nov 09, 2006 12:33 am
by FrikaC
Posted: Thu Nov 09, 2006 4:08 am
by Entar
Posted: Thu Nov 09, 2006 4:20 am
by Error
but it would be a glorious day if we could get this to work out :roll:
Posted: Thu Nov 09, 2006 5:01 am
by Entar
Well? Let's try it! Just set a date (we might try a turtle-mop, 1-week event for starters, and see how it works out) and let'er fly. I'm game.