Quake Expo Finds
Quake Expo Finds
The Quake Expo is always vast. I thought it might be cool for people to post / comment about things they've seen at the expo here. One rule though, you can't pimp your own stuff.
Right now it's just opened, so there's not much there yet, but I'm really interested in that Quake Hot Pants thing. It's an interesting little teaser. Also Preach's mapgen mod sounds really cool.
Right now it's just opened, so there's not much there yet, but I'm really interested in that Quake Hot Pants thing. It's an interesting little teaser. Also Preach's mapgen mod sounds really cool.
Re: Quake Expo Finds
That ingame terrain/map editing thingy that Daemon is showing pics of looks fun...
Re: Quake Expo Finds
Legend of Zelda map?!?!?LordHavoc wrote:That ingame terrain/map editing thingy that Daemon is showing pics of looks fun...
/me foams at the mouth
http://www.quakeexpo.com/booth.php?id=49
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- Posts: 129
- Joined: Sun Jun 05, 2005 9:59 pm
Entar: You'll be pleased to know that I'm uploading Panzer as I write this! Thanks for the kind words!
The Quake 10 Year Project's got my attention at the moment, if only because it's got parallax mapping. I love me some parallax mapping (it's the most complex shader effect I can program myself)!
http://www.quakeexpo.com/booth.php?id=107
Of course, there's some fine looking maps floating around too. I wish I could make things like these:
http://www.quakeexpo.com/booth.php?id=53
http://www.quakeexpo.com/booth.php?id=15
The Quake 10 Year Project's got my attention at the moment, if only because it's got parallax mapping. I love me some parallax mapping (it's the most complex shader effect I can program myself)!
http://www.quakeexpo.com/booth.php?id=107
Of course, there's some fine looking maps floating around too. I wish I could make things like these:
http://www.quakeexpo.com/booth.php?id=53
http://www.quakeexpo.com/booth.php?id=15
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- Posts: 129
- Joined: Sun Jun 05, 2005 9:59 pm
Hey, I recognize that pic. The response to my booth has been pretty overwhelming for me, now I feel obligated to complete it, though I believe screenshot captures are an underappreciated and complete art in themselves . . .
Thanks, Spamalam and QMatt -- and right back at you. I wished I could write highly useful physics libraries. I have just started to really get my hands dirty programming in QC, Gyro will be an integral part of the larger episode that Mortisville is a part of; in the release later in August, I plan to use Gyro for one weapon, a variation on the lavaball gun using a custom model of mine http://img92.imageshack.us/img92/2806/railgun9aw.jpg
(disregard where it says, rail gun, it is a lava gun now) to give it better 'push' when targets gets hit.