Quake Expo Finds
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Quake Expo Finds
The Quake Expo is always vast. I thought it might be cool for people to post / comment about things they've seen at the expo here. One rule though, you can't pimp your own stuff.
Right now it's just opened, so there's not much there yet, but I'm really interested in that Quake Hot Pants thing. It's an interesting little teaser. Also Preach's mapgen mod sounds really cool.
Right now it's just opened, so there's not much there yet, but I'm really interested in that Quake Hot Pants thing. It's an interesting little teaser. Also Preach's mapgen mod sounds really cool.
- FrikaC
- Site Admin
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Re: Quake Expo Finds
That ingame terrain/map editing thingy that Daemon is showing pics of looks fun...
- LordHavoc
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Re: Quake Expo Finds
LordHavoc wrote:That ingame terrain/map editing thingy that Daemon is showing pics of looks fun...
Legend of Zelda map?!?!?
/me foams at the mouth
http://www.quakeexpo.com/booth.php?id=49
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spamalam - Posts: 31
- Joined: Mon Jul 10, 2006 7:15 am
CocoT's Infrared mod looks sweet! It's one of those rare types of games that's terribly simple, but put together in creative and challenging ways to make the player really love to play it.
Can't wait.
Can't wait.
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Entar - Posts: 439
- Joined: Fri Nov 05, 2004 7:27 pm
- Location: At my computer
QuakeMatt's stuff looks really interesting, too busy watching the Tour atm but next week I'll get to play with this stuff
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ajay - Posts: 559
- Joined: Fri Oct 29, 2004 6:44 am
- Location: Swindon, UK
I too look forward to whatever comes from QuakeMatt. He has great stuff, and I especially want to get my hands on Panzer.
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Entar - Posts: 439
- Joined: Fri Nov 05, 2004 7:27 pm
- Location: At my computer
Entar: You'll be pleased to know that I'm uploading Panzer as I write this! Thanks for the kind words!
The Quake 10 Year Project's got my attention at the moment, if only because it's got parallax mapping. I love me some parallax mapping (it's the most complex shader effect I can program myself)!
http://www.quakeexpo.com/booth.php?id=107
Of course, there's some fine looking maps floating around too. I wish I could make things like these:
http://www.quakeexpo.com/booth.php?id=53
http://www.quakeexpo.com/booth.php?id=15
The Quake 10 Year Project's got my attention at the moment, if only because it's got parallax mapping. I love me some parallax mapping (it's the most complex shader effect I can program myself)!
http://www.quakeexpo.com/booth.php?id=107
Of course, there's some fine looking maps floating around too. I wish I could make things like these:
http://www.quakeexpo.com/booth.php?id=53
http://www.quakeexpo.com/booth.php?id=15
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Quake Matt - Posts: 129
- Joined: Sun Jun 05, 2005 9:59 pm
Well, close enough. I think all forms of virtual displacement mapping look great, and I'd like to see them used more in games. Parallax mapping can look good if it's done right, too.
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Quake Matt - Posts: 129
- Joined: Sun Jun 05, 2005 9:59 pm
Hey, I recognize that pic. The response to my booth has been pretty overwhelming for me, now I feel obligated to complete it, though I believe screenshot captures are an underappreciated and complete art in themselves . . .
Thanks, Spamalam and QMatt -- and right back at you. I wished I could write highly useful physics libraries. I have just started to really get my hands dirty programming in QC, Gyro will be an integral part of the larger episode that Mortisville is a part of; in the release later in August, I plan to use Gyro for one weapon, a variation on the lavaball gun using a custom model of mine http://img92.imageshack.us/img92/2806/railgun9aw.jpg
(disregard where it says, rail gun, it is a lava gun now) to give it better 'push' when targets gets hit.
- HeadThump
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- Location: Zin
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