QEXPO '05
Moderator: InsideQC Admins
60 posts
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Confirmed alive:
DiD2
Prydon Gate (?)
Conquest
MiniCTF
SST:TD
Z:ED
The Ascension of Vigil
Lunkin's Journey
Fniggium
Transfusion
Open Quartz
Nexuiz
Shockbot
Pro-X
QBombRun
Darkmaster netplay demo
+
More quake stuff?
[edit] Removed outdate 2004 stuff...
DiD2
Prydon Gate (?)
Conquest
MiniCTF
SST:TD
Z:ED
The Ascension of Vigil
Lunkin's Journey
Fniggium
Transfusion
Open Quartz
Nexuiz
Shockbot
Pro-X
QBombRun
Darkmaster netplay demo
+
More quake stuff?
[edit] Removed outdate 2004 stuff...
Last edited by Tei on Tue Jul 12, 2005 1:51 pm, edited 5 times in total.
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Tei - Posts: 193
- Joined: Mon Oct 25, 2004 12:22 pm
Lunkin's Journey is alive, I ain't done anything for a couple of months, but life's life, and I will be pickign it up in a week or so, so June or July would be good for me.
In fact even if I did nothing between now and then I'd still have an 8 level mod to release
In fact even if I did nothing between now and then I'd still have an 8 level mod to release
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ajay - Posts: 559
- Joined: Fri Oct 29, 2004 6:44 am
- Location: Swindon, UK
alive somewhat
The projects i have that are sort of in alive status are (in order of liveliness):
Shockbot
Pro-X
QBombRun
I'm not really devoting much time to the development of them as i'm working on a new game, but i guess as qexpo approaches more i can spend more time here and there on them.
Shockbot
Pro-X
QBombRun
I'm not really devoting much time to the development of them as i'm working on a new game, but i guess as qexpo approaches more i can spend more time here and there on them.
Benjamin Darling
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
- Electro
- Posts: 312
- Joined: Wed Dec 29, 2004 11:25 pm
- Location: Brisbane, Australia
Obviously, I don't have any big project planned for QExpo, since I've been out of the community for so long, but I do intend to take part in it with some minor creations, like a couple of mini-mods and probably an update on Ultimate Quad Capture.
-

CocoT - Posts: 695
- Joined: Tue Dec 14, 2004 5:39 pm
- Location: Belly-Gum
Alive Q1 engine projects list:
Quake1:
DarkPlaces - http://icculus.org/twilight/darkplaces/
FTEQW - http://fteqw.sourceforge.net
JoeQuake - http://delfin.unideb.hu/%7Esj0002/news.html
mhQuake - http://www.mhquake.com
QMB - http://qmb.quakepit.com ( website not working, alternate = http://www.planetquake.com/qmb/ )
EDIT: QMB's new website: http://www.flyingsaucepan.com/qmb (iirc)
Q2K4 - http://www.inovagames.com/q2k4/
Telejano (I think alive?) - http://telejano.berlios.de/
Tremor - http://tremor.quakedev.com
Vr2 - http://entar.quakedev.com
Engines can participate too, right?
Quake1:
DarkPlaces - http://icculus.org/twilight/darkplaces/
FTEQW - http://fteqw.sourceforge.net
JoeQuake - http://delfin.unideb.hu/%7Esj0002/news.html
mhQuake - http://www.mhquake.com
QMB - http://qmb.quakepit.com ( website not working, alternate = http://www.planetquake.com/qmb/ )
EDIT: QMB's new website: http://www.flyingsaucepan.com/qmb (iirc)
Q2K4 - http://www.inovagames.com/q2k4/
Telejano (I think alive?) - http://telejano.berlios.de/
Tremor - http://tremor.quakedev.com
Vr2 - http://entar.quakedev.com
Engines can participate too, right?
Last edited by Entar on Wed Jul 13, 2005 3:16 pm, edited 1 time in total.
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Entar - Posts: 439
- Joined: Fri Nov 05, 2004 7:27 pm
- Location: At my computer
Including Nexuiz I'd wager. I plan to have my Team Nexuiz mod as one of my projects to display. ^_^
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
- Wazat
- Posts: 771
- Joined: Fri Oct 15, 2004 9:50 pm
- Location: Middle 'o the desert, USA
Telejano its frezze. Not alive, nor dead.
There are attemps to make another enginemod TomazQuake based, with Ozymandias ideas. But still nothing. Real Life.
I hate Telejano slownees, unstability and general inhability to evolve to something better.
There are attemps to make another enginemod TomazQuake based, with Ozymandias ideas. But still nothing. Real Life.
I hate Telejano slownees, unstability and general inhability to evolve to something better.
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Tei - Posts: 193
- Joined: Mon Oct 25, 2004 12:22 pm
Tei: Maybe you should start on a new engine, based on TomazQuake, or JoeQuake? Perhaps work with someone on their engine? Hop on irc.anynet.org #darkplaces some time and we can brainstorm 
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Entar - Posts: 439
- Joined: Fri Nov 05, 2004 7:27 pm
- Location: At my computer
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